
Talmyn Pick: Mina the Hollower for Talmyn Game of the Year
An editorial spotlight on Mina the Hollower, a small-team pixel-art game that critics rated among the best releases of the…
Monday, August 24, 2026 · Vol. I — No. 034
An annual pick for the game that made the strongest overall case this year — design, mechanics, and what it's actually like to play, indie or major studio alike.
We write about what the mechanics actually do, not just tone and vibes.
A strong indie title gets the same consideration as a major studio release.
Free to submit a nomination.
A permanent feature that helps a smaller title actually get found.
Anyone with a specific case for a game released or majorly updated this year — players, developers, and critics alike.
I explain what specific mechanic or design decision makes this game stand out — not just that it's fun, but what it does differently from similar games in its genre.
No. It's free to submit to Talmyn Game of the Year, and free to be featured if selected. We don't charge for consideration, and we never will.
If your nomination is selected, you'll hear from an editor directly. If it isn't, we don't send a rejection notice — the volume we receive makes that impractical.
Only with their knowledge and involvement — we want the real details, and that usually means hearing from the person or team directly.
Nothing gets published without being selected first. Unselected submissions simply aren't used, and you're welcome to submit again later.
Yes — Talmyn Game of the Year is evergreen. It runs all year, every year, with no deadline to catch.
Selection is editorial and unpaid on both sides — no one is charged to submit, and no one is paid for work we publish. Talmyn's editorial standards apply the same way here as everywhere else on the site.